Close Call
Close Call is built on a genuinely different idea: you are not expected to know the answer. You are expected to get near it. Type your best estimate and you score on how close you land, which turns questions nobody could answer outright into questions everybody can attempt.
It runs thirty questions in three parts, and the last ten come with a shorter clock. At 25 XP per correct answer it is one of the better-paying games on the platform.
How to play
- A question appears and you type your answer rather than picking one.
- Closer answers score better — you do not need to be exact.
- The first twenty questions give you 12 seconds each.
- The final ten questions drop to 7 seconds and get noticeably harder.
- You have three lives across the whole run.
Scoring and XP
- 25 XP per correct answer, one of the highest per-question rates in the catalogue.
- Three lives for the entire run, not per part.
- Time limit: 12 seconds for questions 1 to 20, then 7 seconds for the Hard Mode stretch.
- The run is split into three labelled parts — Warm-Up, Mixed and Hard Mode.
- Four sessions per run.
How to get better at Close Call
Answer in the right order of magnitude first
Before you refine a guess, make sure you are in the right range. Being out by a factor of ten costs you far more than being out by a few units, and the seven-second questions punish over-refinement badly.
Type short
The clock includes your typing. A round number you can enter in two keystrokes usually beats a more accurate figure you are still typing when time expires.
Spend lives in Warm-Up, not Hard Mode
Lives carry across all three parts. If you are going to guess wildly, do it early while the questions are cheap, and arrive at Hard Mode with all three intact.
Common questions
Do I need the exact answer?
No — that is the entire premise. You score on how close you land, so a sensible estimate typed quickly beats a precise answer you were still calculating when the timer expired.
What changes in Hard Mode?
The final ten questions drop from twelve seconds to seven and get noticeably harder. Your three lives carry across all thirty questions, so arriving at Hard Mode with lives intact matters more than a fast start.